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Week 3 - Planetary Insurrection Mission - Reclamation Citadel 1 Returns to production

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Le-aHiveQueen
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Post  Admin Sat Apr 23, 2011 4:18 am

Reclamation Citadel 1 has escaped to the world of Prieydes 7. There are three settlements of this planet. The Dome City of Snowy Bluffs, the Valley of Hormunheff and the Port City of Nali'deva. The Neliff are now using telepathically controlled Red Fist Commandos supported by Neliff to forcibly convert the populace of the planet. They are implanting them with Quall larva using the stolen implantation lances, and filling their bodies with three Neliff eggs apiece.
As each day passes Real Time, equals 1 day in game time. Every two days that are allowed to pass give the Neliff more citizens under their sway as a city with its 1 million inhabitants are now followed by clouds of floating juvenile Neliff.
It will begin at Snowy Bluffs and move to Hormunheff and then on to Nali'deva.
All plans must take into account the spread of the Neliff across the surface of the planet.
The Neliff settlement is the Reclamation Citadel 1, and its surrounding lands. There are 2,000 Red Fists who defend it under 6,000 juvenile Neliff control.

--Le-a HiveQueen is limited to 7,000 Red Fist Commandos with impregnation lances for this mission.--

--Beacon City is limited to Two Arcturus Warships, two-hundred Sagitae fighters, and seventy-five Jotun Mark I fighters--

--Mercs4Hire is limited to Fireteam Alpha consists of light leyas using Sgt Major, shadow leyas using rifleman/ grenadier, two shadow leyas using riflemen and a light leyas using heavy weapons gunner. Fireteam Beta consists of Corporal, a light leyas using rifleman/grenadier, two shadow Leyas using riflemen and a shadow leyas using heavy weapons gunner. Equipment load out consists of Alpha: Sgt Major's Sniper Rifle, assault rifle with underslung grenade launcher, carbine assault rifles and light machine gun. Beta: Assault rifle, Assault rifle with underslung grenade launcher, Carbine assault rifles and light machine gun. All personel have 2 frag grenades and an EMP grenade. Sgt major and corporal have smoke grenades as well. Grenadier has 2 HE grenades for launcher and 1 AP round.--

--All other Unity Players are limited to 500 Praetorians and 50 Triarius--

This mission is open to All Players.
Post your plan to this mission on either the defenders or attacker's side here on this thread only. First person to post gets a single extra repost later to launch secret attacks, ambushes etc. All other players get one post only. This thread will be locked at 11pm E.S.T. on Friday April 29th. Only actions listed on this mission will count as locked in for player actions.

You are encouraged to set up threads in your own factions to discuss this matter.

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Post  GeneralGarminFe Sun Apr 24, 2011 6:08 am

Commander Verbal Flint took in the sight of chaos as his ship, "Redemption", passed through the edges of the portal. Damaged but operational, the Reclamation Citadel bellowed ominous clouds.

"Status report, where did we end up, what planet is this?"

A young earther answered from his com terminal, "Sir, readings indicate this is Prieydes 7, there are three major settlements, the city below has a population over 1 million."

Verbal's mind went straight to the task. "Send a signal, transmit our coordinates and get us some assistance." Deploy the fighters, I want them to start making a parameter around the contaminated zones. Tell them to herd those things back with weapons fire. However, no pilot is allowed to fly in at close distances. I'm not about to let my men get mind controlled as well. Use what little intel we were able to get from the Da'uhnb agents."

"Sir"

"What is it?" responded the commander to the youth at the com.

"Dreadnaught IVI 717 has responded but they are just coming back from mission and need to be refitted, they won't be able to get out here for a couple more days."

"Damn it, they really need to change the name of that damn ship. Alright then, what additional air support do the other factions commanders have on hand?"

"None sir, we are all the air support there is."

"Damn it, this is a real freaking mess. Alright, coordinate with the other faction commanders and start gathering some intel. I want 20 squads of scout ships, one Jotun and two Sagitae each, get them out their and see what trouble the other settlements are in. Now someone give me a list our weapon stocks, I need to know how much EMP ammunition we have."

[20 squads made from 20 Jotun Mark 1's and 40 Sagitae will run recon and cull enemy aliens from a safe distances. The remaining 55 Jotun Mark 1's and 160 Sagitae fighters will form larger squads and help to create a parameter around the city and herd the enemy back to their base. Ground troops will be deployed in safe zones to get the people evacuated. Any Recognized on board will help build a wall of remote operated Nephilim and Mage Cannons between the enemy controlled zones and the safe zones. All recon data will be made available to all ally forces, the Quall forces, and any other incoming factions that come to help. What very little EMP ammunition we have on hand will be used to disable the enemy Red Fist Commandos. The focus will be on targeting larger groupings, once disabled, intel will be sent to friendly Quall for pickup. Any other means to damage the suits without causing an incident will be encouraged.]

Verbal reviewed his impromptu commands. With so few resources on hand, he was at a loss for solving the problem the citadel itself posed. Suddenly he noticed an armored megaphone sitting on the console next to him. That bastard Da'uhnb must have left it there. Who the hell armors a megaphone? Still the thought stuck in his mind and so did the initial speech given through the device. Something snapped in the commanders mind and he went straight to the com link.

"Ensign, I want you to send a transmission to the commander of the 'Freedom's Haste'. I need him to prepare to transfer the crew to his ship. I also need you to get every capable engineer, technomancer, and air layas user we have on board both ships. I need to see them pronto in the engineering room. And get it done yesterday."


Last edited by GeneralGarminFe on Sun Apr 24, 2011 6:06 pm; edited 5 times in total (Reason for editing : Grammar)
GeneralGarminFe
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Join date : 2011-02-27
Location : Beacon City

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Post  blackheartsecurity Tue Apr 26, 2011 2:04 am

Assuming the planetary governor approves of the action and the cost my corporation charges for it.

From Snowy bluffs to the the valley the neliff and quall would have to go through one of a few choke points. Aegis fighters will fly high altitude napalm runs when the forces enter there. The Quall should be immune to the fires, the Neliff will hopefully not be. The newly freed quall will hopefully take out their anger against the Neliff.

After the forces are either scattered or destroyed medic teams with a large security element will triage the dead for those that can be brought back with nanite syringes later once proper controls can be put in place. I also want to take a sample of the Neliff (A dead one to be revived later, not a live one) for study.

Also until the IR takes it over I will use my fighters and a pair of freighters converted into a customs to set up a quarantine and scan every ship and passenger leaving the planet for implantation.

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Post  LeftenantRyuk Wed Apr 27, 2011 9:01 pm

Sends 30 STILETTOS , 40 Yrs starfighters , and 2 Kasantian Missile ship to rendezvous with Commander Flint as per GarminFe's request.

Lt Ryuk

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Post  Mercs4Hire Thu Apr 28, 2011 3:33 pm

Sit Rep: Transported to unknown location. Astronomy confirms location has shifted by 40 Degrees along Bootes axis. Unknown alien infestation continuing on new planet.

Comms report chatter from Beacon City, Blackheart and Trilat Forces.

Operational strength limited to 5 man fire team. Equipment same as original load out.

Tight band communications to Commander Flint, Blackheart Sec Forces and Quall: "Force commanders, this is operational unit Fireteam Alpha. Small unit recon team. We shall light up targets on the ground. Track on light leyas for attack runs. We shall remain at secure distances for precision package delivery. Repeat will illuminate targets for precision package delivery. If we spot enemy Red Fist will pop yellow smoke for assistance."

Secured tight band communication to Commander Flint only:" We are operators currently under contract with Unity Prime. If necessary, please confirm that we have important packages for delivery to Prime. Our extraction may become necessary. Presently, we shall use our talents to assist where we can"

Team will find clusters of op forces and will use light leyas to illuminate for precision attack runs by allied bombers. If corrupted Red Fist Commando encountered use EMP and withdraw popping yellow smoke. Team will not directly engage as they are woefully undermanned and equipped for long term engagement.

Await evac if possible if not proceed to Blackhearts extraction points.

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Location : Some where cruising through the darkness of space.

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Post  Le-aHiveQueen Fri Apr 29, 2011 7:59 pm

I will be opening an energy bridge to return my Quall red fist commandos and replacing them with red fist commandos that have added to their armor obsidium shards all through their armor on every part of it as an reinforcement of the Neliff's tentacles.

I have given the order to brain fever and incinerate all Neliff they come in contact with and to brain fever any rouge Quall that get in their way.

I will be sending in the red fist commandos in small groups of about 100 each to hunt down the Neliff and kill on sight. Also if when the Neliff are brain fevered and I feel the presence of those Quall minds that were under the mind control I will say i am sorry for this and please forgive me but you have the Neliff eggs inside and it pains me to tell you i can not allow you to live. I will bring you back to my loving embrace once it is all over. Then I will pain damage those back under my control and order any of my Quall in the vicinity to kill those under the pain damage and turn them to ash then I will bring them back when it is all over.

I will have the troops hunting for the Neliff doing so by hiding in and out of the shadows so as not to be seen by enemy forces. I will have 7,000 flayers flying around. The same amount of hunting groups will have the same amount of flayers with them and when ever my warriors become overwhelmed the flayers will fly down causing a distraction to the enemy forces so that my warriors will be able to overcome them. I will have 7,000 pit mongerals also. The same thing will be applied to my pit mongerals they will have the same amount of hunting groups and pit mongerals together. The pit mongerals will cause a distraction alongside the Flayers whenever my warriors are overwhelmed.

Le-aHiveQueen

Posts : 135
Join date : 2011-03-04
Location : Kyrpos

Character sheet
Rank: Hive Queen
Army Morale:
Week 3 - Planetary Insurrection Mission -  Reclamation Citadel 1 Returns to production Left_bar_bleue85/100Week 3 - Planetary Insurrection Mission -  Reclamation Citadel 1 Returns to production Empty_bar_bleue  (85/100)
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Post  Ar'yayhivequeen Fri Apr 29, 2011 8:40 pm

I shall deploy my Trident Missile Ship toward Prieydes 7 it shall cloak and begin to land small groups of Red Fist Commandos at each of the 3 settlements. The captain of the Ship shall be a Quall N’Drone and cast protective aura over the hull and obscure. Once the commandos have been deployed on planet the Trident Missile Ship shall open up an energy bridge back to Kyrpos and withdraw. If the ship is exposed it shall initiate evasive maneuvers until it drop the soldiers and withdraw

Once on Planet the three groups of Quall shall open up energy bridges to Kyrpos and 30,000 Quall N’Drone shall come out of each energy bridge (totaling 90,000) and into the settlements along with 50,000 Pit Mongrels each (totaling 150,000). In addition 30,000 Horned Dog cultists shall come into each city and attempt to evacuate and safeguard any non implanted/mind controlled citizens remaining. (a total of 90,000) All forces shall have a protective aura place on them to protect them from fire and chill. Just in case there are fire wards the Quall N'Drone shall support one another by channeling the leyas to strengthen their own fire abilities to prevent them from being shut down by the wards. The Hive Mind shall ease the pain caused by channeling the leyas.

They shall be joined by 10 Obsidian Titans each, (equaling 30 overall) the controllers of the Titans shall stay in the rear of the forces using the Hive mind to see where the enemy is without risking themselves. The Pit Mongrels shall scout looking for Neliff and begin to slaughter as many young Neliff as possible as well and distracting any Mind Controlled Red Fist commandos. The Quall N’Drone shall Brain Fever any citizens that have been implanted by the Mind Controlled Quall and brain fever any hostile targets as they can. They shall lend support to any Blackheart personnel that they find as well as the Mercs4Hire soldiers. As Garmen Fe instructed Le-a Hive Queen to set up fire wards the Quall N’Drone forces shall mainly rely on their Obsidian Swords to neutralize any hostile forces.

The Obsidian Titians shall use their magma projectors to melt any hostile forces and their Heavy Rail cannon artificed with melt metal and Solar Flare to take out any large concentration of enemy units, trying their best not to inflict friendly fire. If any enemy units take to the sky their anti air rail guns shall attempt to shoot them down. As the area will be warded against fire most likely the fireball cannons won’t work, if that is the case they shall use their obsidian blades on their arms to slice up enemy units.

The troops shall attempt to save as many of the citizens as possible but if they are all mind controlled all forces shall defend themselves and eliminate any and all hostiles. It is unfortunate if the mind controlled citizens have to be hurt but my forces safety comes first. If possible my forces shall try to leave some part of anyone they kill intact so that they may be restored later.

Once the attacks on the cities have been stopped and the cities secured all units are to withdraw back to Kyrpos through energy bridges which shall be closed behind them. There shall be no hunt to get the Neliff this shall be a defensive action to safeguard the cities. The Horned Dog cultists shall remain behind to help care for the citizens of the cities. If they locate any hiding Neliff they shall retreat and get help rather then face them on their own. They shall preform no hostile action against any of the authorities of the planet and once the danger is gone if they are asked to leave they shall do so peacefully. If they are met by hostility by the local authorities or by Trilat/Iron Republic they shall surrender.

Ar'yayhivequeen

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Rank: Rogue Quall Hive Queen
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Post  CaptainAxis Sat Apr 30, 2011 12:17 am

I will send 2000 of my techno-broken to assist Trilat ground forces. Do to their Technomatic nature, they will not be deployed until after the EMP weapons have been used. I will also send 50 Nodachi's 10 Kamikaze's, a dreadnought and a new ship called the Space Python to assist the fleet.

The Kamikaze’s use a strategy of ramming enemy ships and deploying small teams of troops to infiltrate the vessel. After the ship is taken, the ships are used against their own. If the ships can't be taken, the Kamikaze’s will leave, dropping a bomb artificed will chill to disable it. Each kamikaze holds 4 techno-broken.

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Post  UnityPrime Sat Apr 30, 2011 2:37 am

The Praetorian legion emerged from their drop pods. Reinforcements were not coming soon, and the battle would be chaotic.

The stakes, though, could not be higher. The Nelif were a threat to the entire Universe, and they would use this planet to their own ends. This could not stand. They formed up and marched towards the citadel. Above the legion were banners, topped with brilliant lights. Made in the time of the boarder wars, banners of the shining legions dispelled all shadows, and would be essential in the fight against the Nelif. Each of the soldiers were ready, and the most dedicated carried specially made hermetically sealed orbs in their abdomen. These carried samples of Dr. Gilmore's fungus. If they fell, the citadel would still fall. So must it be.

The Praetorian Legion will advance, smashing their way to the citadel while using artillery to fire at any Nelif targets of opportunity. They will also use artillery to hit targets flagged by the mercenaries. Their goals are threefold. If heavy artillery is needed, Triarius can construct it on site using the remains of their drop pods.

Primary objective: Achieve an escape vector for the mercs, protect their data at all costs.

Secondary objective: Free the citadel from Nelif control and destroy all Nelif larvae in the citadel.

Third objective: Using the citadel as a base of operations and firing station, free the planet from Nelif control.

It must be noted that all Triarius carry banners of the shining legion, which emit shadow-destroying light at most known frequencies, making the classic shadow ambush incredibly difficult as they work to take back the citadel.

Further, the Triarius will send small communication drones to all allied commanders, including the Quall, to co-ordinate the efforts to stop the Nelif
UnityPrime
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Location : The Via station

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Post  Palomedes Sat Apr 30, 2011 2:49 am

Iron Republic Mothership Captain Imbruglio motioned to battle stations. They had arrived late, and from the many forces that could be picked up on orbital scanners a full battle raged between an unknown alien force, and a combined allied force from many usually warring faction.
Lt Doby said, "Captain are you sure you understood the Sector General Palomedes Orders?"
Captain Imbruglio snarled, "Don't you dare question me aboard my own ship. His orders were clear. NO BOOTS ON THE GROUND. Orbital bombardment and starfighter blockade only."
"But sir, there are millions of colonists on this planet," said the LT in reply.
"There were millions of colonists. If we had gotten our orders a few days ago, there would still be some Colonists to save. Now we are dealing we approximately 9 Million Neliff, and 3 Million Colonists in three separate cities under their control. Our main goal now is to stop them from leaving the planet. Orders are clear. Orbital bombardment of all spaceports. Starfighters are to shoot down any vessel that attempts to breach the atmosphere. Do not board any craft."
So one Mothership against the world? wondered LT Doby.
"Just us sir? Palomedes didn't send any backup?" asked Doby.
"The Sector General knows what he is doing," said Captain Imbruglio, but he prayed that Palomedes really knew what he was doing, "Lieutenant this is a list of allied units, make sure our gunners don't allow for any friendly fire."

Palomedes

Posts : 197
Join date : 2011-03-07
Location : The Bridge of the Mothership, "Chivalry"

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Post  GeneralGarminFe Sat Apr 30, 2011 3:00 am

Commander Flint will execute "operation lightning" as a last resort.
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Join date : 2011-02-27
Location : Beacon City

Character sheet
Rank: First Knight of the Augery Choir
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