Dark Refuge
Would you like to react to this message? Create an account in a few clicks or log in to continue.

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

+6
TheIllusiveM.D.
MichaelHerbertGilmour
UnityPrime
GeneralGarminFe
Ar'yayhivequeen
Admin
10 posters

Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  Admin Sat Mar 12, 2011 6:32 am

A Horned Dog Cultist stool on a single pillar of obsidian in the middle of the sea of lava between the now floating Continent of Dead Quall. He watched the many small Obsidian isles that floated towards his position. Unflinching his eyes never left the closest of these isles, said to have been named Aegelis Revenge.
The many isles rushed towards him, their weapons bristling and keeping a perfect aim on the lone cultist just in case he was a Dimension Walker, or worse yet an Eruption Sage.
Yet he was neither, and he was there of his own volition.
He spoke loudly, weaving Troubadour Leyas around his body so his voice might project to the furthest of the assaulting floating isles.

"The genocidal monster called Garmin Fe

I am not a monster like you. I have given you a chance to flee before I launch my people upon you and your forces. I do not wish to see any more senseless loss of live unlike you. i care for all living things except for those that the Quall can not spread there love to like the E-Strain. i do not wish your death but if you stay in my world any longer your death will be a swift guarantee. You have an hour to leave or suffer your ill fates.

From my honored queen,
Le-a Hive Queen"

The man waited and smiled, as the Isles continued forward sure of their own success.

Meanwhile a few miles behind the obsidian spur were the lavarock beaches of the Quall Island of Ma'kh Laq Tur. One hundred thousand Quall N'drone warriors of Le-a HiveQueen stood in the flaming surf. For them it was pleasure to feel the the liquid, hot enough to cook the skin to the bone on a human, splash across their blackend hooves. Most had white horns or black horns, but few in positions of prominence had other colors. Some had metal like gold, silver and platinum capping their horns. And a few had broken horns, stubby horns, and one had only studds in her strangely shaped head.
But they were all Quall and planar knights, an apex predator of their home dimension which granted them some benefits. They were more in tune with this dimension than the Slayers of the Continent of Dead Quall.
They began to concentrate in unison. Focusing their will and the entire force of the hive onto the Leyas driving it deeply into the lava that made up the sea of fire. One hundred thousand began to bellow as one and the wave rose high into the air. A tidal wave rose miles high, cresting up and blocking out the sky.
It was at the moment of the speech's end that the bellow could be heard even here miles away by the Obsidian Spire. The small but brazen cultist smiled and yelled at the oncoming island fleet, "My Queen had another message for you! P.S. oh wait I lied by an hour I meant 2 seconds good bye you monstrous scum"

The wave consumed the cultist killing him and rushing into the unprepared isles. Yet as it slammed many of the isles and flipped them under its bulk, the wave struck the frost generators that made up the floating isles. The Wave flash froze with the isle of Aegelis Revenge half submerged and therefore trapped inside this newly created obsidian wall.
It was miles high, and sheer and thicker than the greatest wall made by man's hands. Many died in the initial Lava wave, and the ensuing wall, split the forces of the invading army.
At that moment 50,000 flayers dived down from the skies and began a sortie against the broken ranks of defenders.

The Continent of Dead Quall still floating to the south, and its research isles were untouched. But now a wall many miles wide and many miles long split the Sea of Fire in the Land of the Quall N'drone. At that moment the battle was joined.

And 50,000 Pit mongrels swarmed down the beach to defend their Quall Masters, as they prepared to launch a second wave.

If they had any hope of continuing their invasion past the wall they would have to be creative.
Beyond the wall was the Ma'hk Isles an area populated by the warriors of Ar'yay HiveQueen.

This mission is open to Iron Republic players and TRILAT Players (Unity, Kasanthian Federation, and Angels of Desolation) only.
Post your plan to this mission on either the defenders or attacker's side here on this thread only. First person to post gets a single extra repost later to launch secret attacks, ambushes etc. All other players get one post only. This thread will be locked at 11pm E.S.T. on Friday March 19th. Only actions listed on this mission will count as locked in for player actions.
Remember the Continent of Dead Quall & the Isles of Dead Quall has Frost Generators that will kill unprotected Quall N'drone and Quall N'fel. They are infested with Dead Quall armed with void blades.

Admin
Admin

Posts : 748
Join date : 2011-02-19

https://darkrefuge.forumotion.com

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  Ar'yayhivequeen Sat Mar 12, 2011 6:58 am

I too weep for the loss that Le-a Hive Queen has suffered, her murders shall not go unpunished. For too long these murders have infested our homes, it is time for them to go.
The wave was very impressive, I do indeed like the idea. I shall send three hundred thousand Quall to the sea to raise another wave to meet the invaders. Their frost generators were able to stop the first wave, now they shall face mine. Lets see how they fare when the waves come from two directions.

As my children the Quall cannot step foot upon these islands five hundred thousand flayers shall follow my wave in and strike at these foul invaders. Another group of two hundred thousand Pit Mongrels with Fireball cannons shall be ready to fire at any and all who dare strike at my Quall.

Since the enemy has taken to air so shall I, I will be sending 300 Neo Flayer Scout ships to assault the islands (staying out of the way of the lava waves) and 200 Quall Interceptor fighters to take down any airborne threats. 10 Quall Frigates shall also bombard the enemy positions.

These blasphemous interlopers must be removed from our home. They have mocked us for too long, their arrogance in thinking that they could commit genocide upon us has blinded them. For this they cease to amuse and must be made to flee.

Ar'yayhivequeen

Posts : 651
Join date : 2011-02-20
Location : Hooked up to a Unity computer

Character sheet
Rank: Rogue Quall Hive Queen
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue120/120PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (120/120)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  GeneralGarminFe Fri Mar 18, 2011 10:55 pm

-Earthmancer Squads will fairy the defenders of Aegelis Revenge to the battle. They will also bring squads of mercenary specialists with explosives to the inner caverns of the island and to points within the wall.

-Two Arcturus Warships and one Dreadnaught will provide supporting fire and a safe air zone for damaged craft or wounded allies as they participate in the ground battle. 300 Sagittae and Jotun Mark I fighters will actively engage the enemy units.

-Quall Hunters, Recognized, and Magi-Cannons will trench and hold the last line of defense. The enemies first few ranks will be subjected to waves nano-plague and ranged fire. War giants with tower shields and spears will hold the forward ranks. The two Arcturus Warships and the one Dreadnaught will hold position above the battle and bombard the enemy from above.

-Garmin Fe and a team of Quall Hunters will be used as a boarding party aimed at the commanding Quall frigate. Their primary objective is to assume control of the ship and transmit retreat protocols to the other enemy vessels. Secondary goals if this mission cannot be successful will be to sabotage the vessel and/or retrieve intel.

-Quall Hunters in concealed positions will use their crossbows to snipe targets with high priority, with eruption sages being their highest priority. They will answer directly to contingency command.

-Technomancers in concealed positions using layas sight and eye spies will look out for potential threats along the land mass. Several squads of earthmancers will patrol the interior of the obsidian wall as recon teams. The terrain will be considered hostile. A platoon of Recognized and several Beacon City Judges in Judge Chambers will answer to Contingency Command directly.

-Hundreds of Hearts of the Forgotten will be launched before we assault the colony and Quall Warriors, capturing the memories of the fallen Quall to be revived by Unity.

-A recorded message for the Quall...


Last edited by GeneralGarminFe on Fri Mar 18, 2011 11:08 pm; edited 1 time in total
GeneralGarminFe
GeneralGarminFe

Posts : 396
Join date : 2011-02-27
Location : Beacon City

Character sheet
Rank: First Knight of the Augery Choir
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue120/120PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (120/120)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  UnityPrime Fri Mar 18, 2011 11:01 pm

“Garmin, its Prime. I’m making you the premier of this battlespace. Direct the strategic taskforces as you see fit. When I give the signal, you must prevent any attempts to move from the shadow plane to the battle. The Purifier is going to be actively hunting in parallel space. Here is a summary of my plans, use them as you will.”

Prime began walking down a very long hallway. He didn’t need anything but his mind and his connections to plan. His thoughts went to countless agents, planning what would be an elaborate battle. This would, for better or ill, go down in the annals of Unity history. Could they go toe to toe with the Quall in their homes? The numbers were, at best, daunting. Hundreds of thousands of Qual warriors reinforced by the largest empire in the Galaxy against a floating piece of obsidian?

This would be fun.

He spoke first to the thousands of tacticians assigned to battle coordination, his thoughts ringing in their heads. “Garmin Fe is the premier of this battle space. He will be informed of your actions, and will inform you of in battle re-arrangements, as well as timing concerns. I will act as his second in this battle.”
Prime continued walking to the hallway, making further preparations. He could see the Sanguine Lords, first amongst his children, standing imperiously in blood red robes, overlooking the lava flows. They looked forward to the coming conflict. He saw Builders finishing Guardian platform modifications, while others walked amongst the soldiers who would fight, spreading words of comfort. He saw the crew aboard Dreadnaughts 3 and 4 preparing heat plating, and priming the rip generators. How proud he was of their efforts. Before him, prime saw nineteen emissaries standing at attention, a control rod, and a huge black orb. This would be his fight, his gambit.

Space Battle:
Prime has reason to suspect the integrity of the Purifier. This is an untested weapon which may well have been influenced by Hunters. He has remotely twisted some of the internal geography of the Purifier to act as a Shadow Satellite to those who know the codes. Over the course of the battle, he will infiltrate the ship with the Emissaries to move to its core. The rod he carries should act as an interrupt for the resonance crowns, acting as a hard off switch on the aggression protocols. Hopefully, it will be able to turn the aggression protocol off once the battle is done, but Prime does not want this ship going out of control and attacking his allies. At the very least, his presence will allow this ship to repair and repel boarders much more effectively. If, for whatever reason, Prime's attempt to infiltrate the ship fails, he will use a small and stealthy vessel in order to board the Purifier during the battle such that he can win it back if that is what is required.

Once the battle has joined, the Purifier will attack all incoming IR ships which seek to reinforce or supply the plane of Fire battle this round. They shall witness the wrath of Prime and tremble.

Defense against lava waves:
Builders have modified the Guardian Platforms. Their missiles will now have an intense cold effect resulting in a massive consumption of ambient energy. Further, frost generators will be launched at the lava flows by kinetic launchers. These Guardian platforms will be used to launch these missiles at incoming lava waves. Once they are frozen, kinetic missiles will hit the waves at such an angle that the shards fall on the Quall that launched the waves. Builders will also attempt to modify Guardian beam projectors to project cold beams to assist in the freezing of Lava flows. As a final defense, a Dreadnaught will use its rip gate generator to force lava flows to simply be consumed by space.

Airspace defense:
In terms of ships, Prime will be committing 300 Saggitae, two Dreadnaughts, and 3 Sanguine Lords to the air defense. The Sanguine Lords will spend much of the fight invisible, clouds of bloody flecks over the airspace. They are a trap. As a cloud, they can consume thousands of Flayers at a time, which will not see them until it is too late. They will be hunters on the battlefield, one moment being an all consuming cloud, the next being a small figure in bloody robes, tearing ships apart with their hands and birthing screaming Oblivion Shades. If help is needed, one of the Sanguine Lords, having supped mightily on the food their Quall hosts have graciously provided, will assist allies in their ship boarding actions on heavier capital ships. Each of these Sanguine lords has a sample of their bodies in the hands of Prime himself, such that they can be reconstructed should they fall. The Dreadnaught will use its high-precision weapons to smash incoming fliers, and will also act as a base to protect wounded Saggitae and Emissaries. Lastly, Emissaries involved in the battle will, as needed, take flight to sow confusion in the air. Many have advanced gravitic projectors, allowing them to crush swaths of their opponents into bloody singularities.

Static Defenses:
Unity Guardians and lesser defensive emplacements will be guided by the thousands of connected dedicated to this battle. They will act with the utmost precision. The main batteries of Guardians, those not dealing with lava flows, will cut swaths in the attackers with unrelenting barrages. Reclamation Citadel 1, bristling with defensive weaponry, will be prepared to smash any surprise attack that may be in store. Those who have been rescued and wish to contribute to the fight will be armed with what they wish to use, and will contribute how they may. Those who wish to be connected for the purposes of this battle will co-ordinate with the Unity on our battle plan. As before, Praetorians and Triarious will stream from Unity production facilities, armed and ready for battle. Further, missiles loaded with chill and shrapnel will streak into the Quall Warrior ranks.

Creating new Fronts:
Three Prophets covered in frost generators will be launched through a huge portal generated by the Dreadnaught at the colony protected by a Lava Wall. They will spew countless Missionaries and nanite clouds, which will construct Guardian platforms and WPC’s at horrifying speed. The floating harbinger carriers, and hordes of Praetorians will force the attackers into a two-front war.

Supporting MD.:
Additional power generators will be hooked up to the levitation generators in support of MD’s initiative.

The Ground War:
500 Emissaries will support the forces of Kassanth on the Ground, giving the vampires they work with untoward power. Technically inclined Seneschals will assist necromancers in quickly inserting regen-orbs in particularly powerful Undead at Layne Yr’s discretion.
Tens of thousands of Praetorials led by Vrangian Guard hold defensive positions, their shield walls unwavering against aerial bombardment. Their grenades, plasma lances, and blades will answer the treat of Pit Mongrels with an inexorable advance.
Dense pockets of troops will be carpet-bombed by Saggitae as they are available. Further, 1000 Seneschals will bring their full mobility to bear over the course of this battle. They will employ hit and run tactics, using their teleportation to drop mines in dense pockets of opponents, to lay traps, and to assassinate leaders.

Over the course of the battle, prison barges will be launched to and from Reclamation Citadel 1 to rescue fallen Quall warriors. Those rescued will then be equipped and sent into combat.

Reserve Forces:
6 Void Lords stand in reserve, quite hidden, to deal with any technological threats. They also will stalk the battlefield, employing hit and run tactics on the unawares; ripping the unaware to shreds with blades coming from the shadows.
Two Sanguine Lords will stand in reserve, hidden. Like the Void Lords, they are on guard for unforeseen technological threats, EMP carpet-bombing in particular. Like the others, they have samples with Prime which will allow them to be revived.

*IMPORTANT NOTE: At no time will I direct any of my ships to be in range of the Purifier. If any of these commands seem to suggest that I do, or they can only happen if the ship passes by a Purifier, please disregard the order Wink.
UnityPrime
UnityPrime
Faction Commander
Faction Commander

Posts : 541
Join date : 2011-02-28
Location : The Via station

Character sheet
Rank: Supreme Commander
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue120/120PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (120/120)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  MichaelHerbertGilmour Sat Mar 19, 2011 12:41 am

When he received notice of the events, Michael sent out a sealed shipping container filled with spores in hibernation. The collection of spores consist of the seeds of many, many different species of fungi, all of which have been given experimental heat-resistant properties in an effort to gain a foothold in the difficult terrain.

The container was decontaminated as best as Michael could manage, and shipped out to the battlefield in a Saggitae so pleasantly provided by Unity. It will remain behind allied lines, and crash-landed in a controlled manner below the continent after combat operations have ceased. In the event that the battle goes catastrophically, and its safe position is compromised, it will attempt to fly off-continent and self-destruct to release the cargo. It's highest priority is to avoid getting captured, and it will self-destruct in an effort to prevent this. Needless to say, its retreat paths will always be away from allied forces.

The hope, of course, is that some of these species will be able to survive on the terrain below. This is highly likely, even if the initial growth is minimal. From that information though, more progress can be made in the near future. Until that point, it will attempt to penetrate the solid surface and gain a foothold in the plane.
MichaelHerbertGilmour
MichaelHerbertGilmour

Posts : 149
Join date : 2011-03-01
Location : In the fungal heart of Habitat Two

Character sheet
Rank: General
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue100/100PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (100/100)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty <AUTOMATED TRANSMISSION>

Post  TheIllusiveM.D. Sat Mar 19, 2011 1:47 am

<BEGIN TRANSMISSION>

ATTN: Forces under M.D., Research outpost Vigil.

Strategic objectives:
1. Survival of enough TRILAT forces to maintain offensive capability within Quall space.
2. Destruction of enough Quall forces to make them reconsider future aggression.

Tactical Considerations:
1. Inbound enemy fliers in numbers.
2. Inbound enemy ground units in numbers.
3. Inbound lava waves.

Tactical Plan:
1. Neutralize enemy fliers to diminish their mobility.
2. Evade the ground-based attacks.
3. Withdraw to safety and destroy the enemy forces from a distance.


-Ground Support: Using M.D.'s remaining stock of Turtle Transports for close air support and troop transport, Vigil's defense force, supplemented by marines from our cruisers, will keep Vigil and the other floating islands free from enemy forces.

-Air support (high): 135 Sagittae fighters will deploy from Vigil and our 3 cruisers in Quall Space with orders to engage the fliers first. When the skies are cleared, they have secondary orders to provide ground support.

-Air support (high): All available Grex prototypes will be rushed into battle. Their orders are simply to clip the wings of enemy fliers. The clouds are NOT to engage in full laser-melee, but skirt the tops of enemy formations and drop the Quall fliers down into their own formations. Clip their wings, disrupt their formations, knock them down, move on. Vigil will be launching additional Grex particles to reinforce as needed.

-Air support (medium): 40 additional Sagittae fighters will be tasked with defense of Vigil, to be used as a reserve to defend other islands if need be.

-Air support (close): M.D.'s 3 cruisers will be flying in tandem with Vigil and two of the other floating islands. They will be, first and foremost, sweeping away the fliers. Secondarily, they will be providing ground support. Third, they will be assisting with our tactical withdrawal, with orders to fall back if the withdrawal will be ultimately unsuccessful.

-Tactical withdrawal: Unity has provided the Trilat side with additional power generation for our levitators. M.D. encourages all of the islands to begin moving with an upward vector as rapidly as can be accomplished. This will hopefully move Trilat's position high enough to avoid the inbound lava flows and make it more difficult for the Quall ground-based forces to reach us. In addition to the extra power provided by Prime, M.D.'s cruisers will assist with tractors and cables if needed.

-Point Defense: Grex swarms have been provided in as many point defense packages as possible- each package is capable of producing a large cloud. Vigil will keep one such system; all others will be sent to the main continent. They are given mirror orders to the Grex swarms- clip the enemy's wings. Once the skies are clear, they will hit harder and lay into the enemies on the ground.

-Emplaced defense: M.D. has sent stocks of Lariat auto-cannons to aide in the defense of Vigil. They have been affixed in quad mounts to mobile turrets that are themselves guided by a network of rails along the surface of the island. Orders are to lend fire support wherever base command considers it most vital.

Orders are to evade the waves, sweep the skies, then clean up the rest.

<END TRANSMISSION>
TheIllusiveM.D.
TheIllusiveM.D.

Posts : 14
Join date : 2011-03-04
Location : [UNKNOWN]

Character sheet
Rank: General
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue100/100PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (100/100)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  AdmiralLayneYr Sat Mar 19, 2011 1:53 am

Admiral Layne Yr sat in the comfort of her viewing room in the northern Kingdom of Kasanth. Outside in the bright sunlight stood one of her instilled Nightmare slaves. He was wearing a wide brimmed Duskan sombrero. And the Nightmare marched back and forth grooming the artifically green lawn.
On her eyespy viewer, a gift from the Unity in the early days, she watched with interest. Finally she yawned, and leaned forward to the comm crystal, which was held up by a bow made of purple lace.
"Launch Project Resilient," she said with a gleam in her eyes.

2,000 Vampyrs will travel with the Unity Emissaries to the egress point of Garmin Fe's Recognized Shock troops being recovered from inside Aegelis Revenge. Then using the extra shadow energy derived from the Emissarys of Fear the vampires will create shadow-walk bridges to the top of the mountains in sight for the assault troops to flank the Quall from the top of their own island. They will burn as much extended life as necessary to bathe the beach in chill. They wanted the corpses for the necessary surgical work.

5,000 more Vampyrs and a team of 10,000 Nightmares will launch themselves across from the wall to the attacking frigates using the old Earther launch tubes. As many launch tubes as can be deployed will be set up for the use by the other TRILAT commanders.

2,500 Falsewyrms will be obvious above the wall waiting for the attack, another seven thousand will be waiting just behind the wall, to spring up and envelope the attacking air forces.

Coffins containing Dead Quall will be launched along with Frost Generators to the isle of Mahk Laq Tur by very burly Giant Nightmares. They will kill every Quall and Flayer and Pit mongrel they see.

Layne Yr lays back and drinks from a cup of fluid blacker than petrol. Mmm distilled fear, she thought, ever wonder what Quall fear tastes like? It tastes like pain, it tastes like rage, it tastes like the ash from a cremated dragon. She'd have to start bottling it, on the Island of Serpenthead. She changed views to watch it lovingly floating above the continent of Dead Quall, safe from all attack.
She sighed, ruling an empire that spanned the stars was hard work. She motioned to her nightmare slave to massage her feet.

She clicked another comm.
"Take the shots M.D., I hope your aim is true."

AdmiralLayneYr
Faction Commander
Faction Commander

Posts : 208
Join date : 2011-02-25
Location : Bridge of the Trilat Planet Despoiler

Character sheet
Rank: Grand Admiral
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue100/100PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (100/100)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  TheSectorGeneralDeer Sat Mar 19, 2011 2:31 am

Aboard the bridge of his ship, the Dreaded, Sanford Deer began to cackle manically. His brethren soldiers were used to it, but his human crew would never get used to it.

Finally his laughter stopped and Sanford Deer pressed the commlink at his lapel.

"Begin firing, to quote the EEF let the Sword of Damoclese fall."

Deer smiled.

Outside was a dead moon, firmly in his territory. On it stood ten Quall N'fel and twenty Leyas Generators.
A large tank filled with Djinni Blood was pumping down into the Quall N'fel. And the cloned Quall human hybrids were flying high on it. They waved their hands, and three swirling portals of flame appeared. They were energy bridges. Holes between this reality, the reality of the planets Earth and Mars, and their alien reality, their "dimension" of Kyrpos.

They waited till the Sagittae and Flayers were firmly in the mix above the wall and in the skies between the wall and the Mak islands.
Then the 5,000 Brethren present began tossing down EMP grenades, the simplest type available, each had two.
The devices normally attached to Battleships that dropped depth charges had the depth charges replaced with Liquid Nitrogen bombs and EMP bombs.

Then came the true attack,
Five Dome Buster Rail Cannons were fired from Frigates and Mothership in orbit. They gained speed as they dropped into the dead moon's atmosphere. They sped up till they were faster than asteroids.
And then they pass through the energy bridges and drop down onto the wall and targets right behind the wall, and between the wall and the islands.
Hopefully splashing up big waves which should harden into obsidian spikes when they touch the frost generators, right?

"Finally", said Deer, "here comes the second wave of lava. Its time for you Palomedes.
Remember the one two punch!".

TheSectorGeneralDeer

Posts : 172
Join date : 2011-02-25
Location : Bridge of the IR Mothership "Dreaded"

Character sheet
Rank: Sector General
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue120/120PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (120/120)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  ViggoTheKasanthian Sat Mar 19, 2011 2:43 am

I will take a group of 5 starfighters, and 20 of the Black cats of R UV suited up with my special Nightmare Lord/Qual armor to the the trenches of Garmin Fe's border. I would like to sincerely thank Garmin Fe for his great hospitality, and for the allowance of my Nightmare army, though we should go relatively unnoticed.
We will start by surveying the land, and caverns in shadow form. We will take some high tensile heat resistant wire piercing it just past the trenches into the underlining of the isles and forming and enclosed space to artifice instill nightmare upon anything, friend or foe that falls in battle within the perimeter. The land of Kryptos will become a second nightmare moors.

Upon the attack, we will await another wave of lava and stand out ground until we see the ships coming in. We will go in 4 squads of 5, with myself leading the charge. If the lava comes without the ships following in toe, we will use shadow form to become insustaintial and not even deal with the wave. If the lava is coming with the ships following: we will charge go shadow form to pass by the brunt of the wave force, then using the effects of the Qual Resistances, use the wave to gain higher ground and make our attack on the vessels to assume control. If this is unachievable, we will retrieve intel, and do whatever necessary to sabotage the vessel. If sabotage is the way to go, we will take down as many ships as possible.

Once ships have been diverted from their assistance, we will flank in on the ground battle, with the 5 starfighters providing air support. Me and these Black Cats have a hankering for battle, and we will back up our K'iou brother in arms. We will hack, smash and chill the ever living out of these walking steaks and their pets, because that's how the cats like their food. Twisted Evil
Viggo
ViggoTheKasanthian
ViggoTheKasanthian

Posts : 61
Join date : 2011-02-21
Location : Questing on Refuge, while trying to dodge and stay alive

Character sheet
Rank: Leftenant
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue100/100PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (100/100)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  Palomedes Sat Mar 19, 2011 2:45 am

You did not think I would be late to my own artillery barrage did you, Deer old chap?" asked SG Palomedes as his own Frigates and Motherships moved into position.

"Now be ready noble warriors of the Iron Republic. Today is your day in the sun. Today is your greatest achievement. Today you die with honor!"

The Domebusters sounded 10 shots to follow up the first barrage, and another two to destroy the Leyas Generators and the Quall N'fel to close the Energy Bridge, preventing any retaliation.

The worthy sacrifice, thought Palomedes as he sat in his command chair watching a theoretical display show the many units being killed on the shores.
Oh well, he thought, they were just cloned supersoldiers anyway on both sides...

Palomedes the Just gave the signal, and two Century-Class Frigates will rise up behind the island of Ma'kh. They would join the battle in the sky. None would be allowed to escape the barrage from another dimension and these Frigates would use any tactics (even suicidal ones) to prevent enemy forces from escaping the barrage. Cool

(thanks EEF, that one is an homage to you)

Palomedes

Posts : 197
Join date : 2011-03-07
Location : The Bridge of the Mothership, "Chivalry"

Character sheet
Rank: Sector General of the Bootes Expanse
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue150/150PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (150/150)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty More of me, everyone loves more of me ;)

Post  Ar'yayhivequeen Sat Mar 19, 2011 2:58 am

The nice thing about making the first move, is that you have time to then observe the reactions of the enemy and then respond. The enemies of the Hive shall suffer for their evil, The Hives shall be avenged and those who wronged us shall suffer
I want to have my Hive work with Le-a’s Hive to project the agony and death screams of the billions of Quall that died under Garmen Fe’s guns and frost generators. I want them to hear all of them screaming in their army’s heads. Before it starts I want them to hear this “You want our memories? All you had to do was ask, here are the memories of the ones you slaughtered in your genocidal rage! Listen well, for soon your death cries shall join them!”
In Defense of the Lava wave Quall
First of all I want to order my three hundred thousand Quall warriors to divide into 3 groups of 100,000 each. The first group shall send a wave of magma at the enemy, the second group shall follow with another wave alternating between the two groups to send more frequent waves. In between waves the third group shall perform defensive actions, they shall create 100 foot tall magma cyclones in front of the army and similar sized fire walls. Also this group shall cover their fellow Quall warriors with shields of fire in order to block incoming enemy fire. There shall also be shadow wards spread out in case enemy nightmares or undead rush our position.
Air Combat
Each Starship will raise their burst shields to block incoming fire, and to burn off any boarding craft. The ships shall be protected by shadow wards on the inside to prevent nightmare/undead boarding parties from infiltrating and taking over the ships. Also each door way shall have burst shields activated in case of infiltration to slow down attackers. Quall crew members must remember to have their own burst shields up and arm any non Quall crew with Springshot rifles artificed with Incinerate. Any EMP weapons that the IR provides to me will be used upon any of the Sanguine Lords boarding my vessels.
I will be deploying an additional 300 Neo Flayer Scout Ships, their 2 open weapon mounts will have spring shot cannons added to them. One cannon will be artificed with Incinerate and the other cannon artificed with Dehydrate to strafe the enemy targets and suck the liquid from them. Also to destroy any ice based defenses.
Since Gamen Fe is going to board the Command Frigate I want to prepare a special ambush. I want his boarding party to get through, I want the guards to fight them but give ground as well so it looks like his forces are winning. Then when he is seizing control over the bridge I want 500 more Quall Intercepters, 10 Quall Frigates, and 3 Quall Destroyers to join the fight. They shall open a communication channel to the Command Frigate he just captured and say “I see you have a new command ship, keep it, as our gift….oh and here are a few more gifts” Then I want the Destroyers to fire their Dome Busters at it destroying the ship. After it is destroyed the Destroyers shall fire it’s dome busters at enemy capital ships, fireball cannons against enemy fighters and the Orbital lasers at enemy ground positions. I want my Quall to artifice the weapons and ammo to shield break

Ground battle

I won’t be landing any troops on the floating island of my original task force. However I wish to send 100,000 additional Flayers who shall have a piece of obsidian which is artificed with “Burst Shield, Protective aura, and Summon Fire elemental” These Flayers shall be instructed to land on various floating islands and send the fire elementals after the enemy units. This force shall use the main Flayer force as a distraction. Aka the other troops will soak up the nano plague and the PPC shots.
In addition to all of this, 50,000 Quall N Drone will swim under the magma ocean around the battlefield to flank the enemy forces. Once they are behind the enemy they shall create lava spouts to strike the enemy forces from behind and summon more fire spirits to attack the enemy islands from behind.
As for Miss Lebinowiz my good dimension walker, her priority if it is in the planning for the Trilat will try to gain control over some of the anti air weaponry of the island she is on and shoot down that Fungus plane over the Continent of Dead Quall, if she can’t shoot it down over that over another island. If she can’t get to it I want her to find a way to disrupt enemy communications so the enemy won’t be as coordinated and there will be possibilities of friendly fire. Also if she is found out and cornered she can use her Eruption Sage abilities to cause as much havoc as possible on the island.
Also, I want to start pulling back forces from the Ma'hk Isles, it is too vulrable to enemy bombardment of frost generators. The forces that are currently deployed shall watch for frost generators being launched and send lava spurts at them to catch them in the air and cause them to detonate freezing the lava. If all else fails and some are getting through I want a wave to be turned back onto the island itself to try to smother the frost generators. All non essential personal will be evacuated through portals to my other worlds. If we cannot stop the bombardment the Quall forces shall move onto the Magma surface to avoid the frost generators.

Ar'yayhivequeen

Posts : 651
Join date : 2011-02-20
Location : Hooked up to a Unity computer

Character sheet
Rank: Rogue Quall Hive Queen
Army Morale:
PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Left_bar_bleue120/120PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty_bar_bleue  (120/120)
Current Research:

Back to top Go down

PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only) Empty Re: PreGame Faction Only Mission- The Continent of Dead Quall Part 2 (TRILAT vs IR only)

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum