Open Play Week 3 Hunt Mission "Part 2: Cut and Run/Search and Rescue"

View previous topic View next topic Go down

Open Play Week 3 Hunt Mission "Part 2: Cut and Run/Search and Rescue"

Post  OrleosSacrenine on Fri Sep 23, 2011 7:52 pm

Field Marshall Strykker stood in front of his assembled officers in the debriefing room, his face a blank mask as he listened to them make their report, the tension in his shoulders betrayed the only emotions he could have been feeling at the time.

When Lt. Jackson and Lt. Avery finished their reports, he let out a sigh of frustration and made his sentiments known, "You had complete and total control of his base, but you found nothing?" at their nod he kept speaking, "Yet, due to the circumstances, you did the best you could with the intel you had. The last thing we need is to have men taken into custody by him. Good job, go get something to eat and some rest, we'll get the bastard soon enough."

-----------

Word has made it's way to the ears of the Iron Republic that the boundaries of IR space were crossed as of late and has them puzzled as to why. They seek answers as to who would perpetrate a crime such as this. The Tsogari have decided that they have had enough of waiting and are proceeding to make their way to this snake of a man and take his head for themselves.

While the High Command of EEF had not yet found the hard evidence that they need to put Sacrenine into a corner concerning the legality of his actions and have not recovered the Tsogari, they have gained the next best thing, eyes on Sacrenine. The catspaw drones that they had left behind recovered intel that Sacrenine is being moved within a few weeks time, the only problem is whom he has been in contact with, Unity Prime.

When Prime took over the security of Sacrenine, he advised Sacrenine to stay in his personal office, chambers and 'Studio', as well as further advising Sacrenine to make himself scarce until a date when TRILAT members could come to take him away to a safe location. However, an anomaly has made itself known to the EEF's Office of Intelligence. Prior to Sacrenine's disappearance, he left the estate and made a public appearance, stating that he would be leaving to personally oversee operations on the new planet that had been obtained by the company, and he would be leaving Eante Vandoslit as temporary Director.

Upon Sacrenine's disappearance however, the amusement park of the Western District has been receiving an increasingly alarming amount of vehicular activity as of late as the catspaws have noticed. Resources have been disappearing from the Sacrenine Estate, the walls of the common rooms are bare, his personal chambers unused, and the house is nearly empty.

Now will be the time to act to capture Sacrenine and save the Tsogari, lest he be secreted into the shadows beyond the reach of the EEF Forces and justice.

-------------------

This mission is open to Protagonist(s): Unity Prime. Antagonist(s): Field Marshall Strykker. Pro/Ant: the Iron Republic, and anyone they invite. This is a Hunt Mission.

Post your plan to this mission here on this thread only. First person to post gets a single extra repost later to launch secret attacks, ambushes etc. All other players get one post only. This thread will be locked at 11 pm E.S.T. on Friday, September 30.

Be very specific about the troops and ships you bring, and what you intend to accomplish.


Last edited by OrleosSacrenine on Sat Sep 24, 2011 3:50 am; edited 1 time in total

OrleosSacrenine

Posts : 286
Join date : 2011-06-13
Location : ????? The Horror Nexus

Character sheet
Rank: Director of Sacrenine Fine Arts
Army Morale:
100/100  (100/100)
Current Research:

View user profile

Back to top Go down

Re: Open Play Week 3 Hunt Mission "Part 2: Cut and Run/Search and Rescue"

Post  UnityPrime on Fri Sep 23, 2011 11:16 pm

Captain 00127 was a massive Triari, who had captained Dreadnaught 12 for years. He had ferried many members of the Unity from one edge of space to the other, and had personally be involved in the recent purge engagements of E-strain space. His new directive, and his new passengers came directly from Prime, though...the whole situation made him somewhat nervous.

Behind his great armored frame were four silent figures in armor he had not seen before. The stark white armor was tight fitting, and four thin jointed metal limbs came from their backs. His task was to bring them to Orleos, and to ensure that particular affects of his were secured. There would be a brief window where they would have to secure an exit; it was made clear to 00127 that this was a black op of the highest clearance.

Orleos received a quick message stating only "Orleos, sending a four-man extraction team. Prepare for hot evac via shadow drill."

With that, the Dreadnaught made a microscopic portal during it's flight path, through which a Shadow Drill was activated.

In front of Orleos, there was a high pitch whine as reality was torn apart in front of him. From that rip in space time came the four silent armored figures. Silently, one extended a hand, interfacing with the Unity coder's networks. Another looked at Orleos and spoke through a filter, making him sound mildly robotic.

"We are setting up the shadow satellite now, and there is a second Dreadnaught incoming. Stand by. Do you have any affects you need to take from this place?"
avatar
UnityPrime
Faction Commander
Faction Commander

Posts : 541
Join date : 2011-02-28
Location : The Via station

Character sheet
Rank: Supreme Commander
Army Morale:
120/120  (120/120)
Current Research:

View user profile

Back to top Go down

Re: Open Play Week 3 Hunt Mission "Part 2: Cut and Run/Search and Rescue"

Post  sectorgeneralstark on Fri Sep 30, 2011 2:31 am

Sector General Stark watched the blips move.
He looked down at Science Officer Saito Makuma and asked the portly human, "Are we sure this is Sacrenine?"

SO Makuma nodded enthusiastically, "Sir, we used these feeds hacked from the EEF Catspaws to follow his transit."

"And the captive?" asked Stark, "The K'ias prisoner? The one the Bounty Hunters working for the Tsoga reported."

"He has apparently escaped sir," said SO Makuma.

"Heh, sly creature," murmered Stark to himself, "He escapes for today..."

"Sir, should we continue tracking him?"

"Yes. Ship Captain Artemis Dane, please send in two squads of Omega Brethren," ordered Stark, "Keep the targets harried with sniper fire from aboard their own ships. I assume the new cloaking devices are ready?"

"Not funny sir," said Ship Captain Dane as she signalled the deployment of the Omegas and their handlers.

"What is not funny about giving the Omegas cloaking belts?" asked Stark.

Dane really had no time or patience for the K'ias Tarrisian Warlord's failed attempts at humor. There was a strange set of events leading to a potential "incident". Sending in squads of Omegas would get the job done, but beyond making disruptions on the Unity Vessels, they would serve no tactical value.

"Sir is it worth testing the treaties like this?" asked Dane.

"What test? I want them wearing TFS symbols armor. If anyone has a problem with it they can take it up with President Bergin back on Refuge in the Tarrisian Free State." said Stark, "I may technically still make an IR pension but we have a little wiggle room. Speaking of wiggle room, I wonder where EEF General Vulfrym is..."


sectorgeneralstark
SubCommander
SubCommander

Posts : 103
Join date : 2011-02-19
Location : The Planet Refuge

Character sheet
Rank: Rebel Sector General
Army Morale:
100/100  (100/100)
Current Research:

View user profile

Back to top Go down

Re: Open Play Week 3 Hunt Mission "Part 2: Cut and Run/Search and Rescue"

Post  UnityPrime on Fri Sep 30, 2011 11:13 pm

Prime smiled...he was eager to see the results of this test. He had been developing powered armor in line with what he wore in the battle above Unity Core. It provided excellent protection, flight, and peerless speed. It generated enough power for unusually large harmonic blades, and had incredibly powerful plasma lance emitters in the gauntlets. Prime gave sets to three of his most trusted Seneschals. Sadly, the mass of the powered suit was too great for their causality manipulators to effect proper teleports. He looked at read-outs from his meditation chamber in the Horror Nexus. This would be an excellent calibration.

This was…not a normal extraction team. Orleos saw them stand still for only a fraction of a second. One of the three figures, hidden behind a featureless helmet spoke in a monotone robotic voice.

“We will begin Purification of this facility. Where are your specimens and do you value anything in this place?”

As one of the armored figures lifted a hand above the floor, and a column of metal erupted from what Orleos thought was solid floor. Wires twisted chaotically around it, writhing like living things. The thing that summoned it slammed a fist into its core, and the wires whipped around the armor, interfacing at hundreds of nearly invisible ports. One of the its companions put a small cube on the ground, and Orleos watched as it jerked like a living thing, sending tendrils into the floor of his safehouse.

During this, Orleos was handed a helmet. One of his extraction team told him to wear it for the “purification protocol”…whatever that meant. Considering what he knew of things the Unity liked to use the word “purify” to describe, though, he thought it might be best to put it on.

Fifteen seconds had passed. The lead figure drew a massive two handed sword which began to hum and a voice from its face plate announced that purification would commence. The other two drew swords.

The hacker, as Orelos thought of him, grabbed hold of something in the column of metal surrounding his arm and twisted. The room went dark, and was filled with a dull red glow. He could more feel than hear a sound which must have been overpowering. Suddenly, he was rather glad that he wore the ostentatious helmet. The metal limbs on the back of two of the armored figures projected wings of pulsing black energy, and then they streaked down the corridor, almost too fast to see. They would retrieve the samples, and kill any who would interrupt the extraction.

The hacker had the capability to scan the entire facility at once, and would act as command/control for the extraction squad. It also put the entire facility on lockdown, forcing targets to break through doors or walls to advance. If any foes were attempting to sneak beyond the hacker’s ability to scan, their screams and twisted psychic projections would lead the two enforcers to them. The Tsorgi would be isolated from the mind-crushing affects of the Purification protocol by the hacker through his remotely assembling the cage into an isolation system. One of the enforcers would quickly bring this isolation system to Orelos. The squad’s hacker was in reserve, guarding the shadow satellite and their charge until they could affect an escape through the shadow-network to the Horror Nexus. All Unity technology would destroy itself after the extraction team left.

The extraction would be performed in less than two minutes.
avatar
UnityPrime
Faction Commander
Faction Commander

Posts : 541
Join date : 2011-02-28
Location : The Via station

Character sheet
Rank: Supreme Commander
Army Morale:
120/120  (120/120)
Current Research:

View user profile

Back to top Go down

Re: Open Play Week 3 Hunt Mission "Part 2: Cut and Run/Search and Rescue"

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum