Week 3 Hunt - The Hunt for Alice Clegg

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Week 3 Hunt - The Hunt for Alice Clegg

Post  Admin on Sat Apr 23, 2011 8:58 pm

The Prison of Mandate is filled with some of the most despicable people in the entire Iron Republic, and its time under Angel of Desolation control has perhaps made it worse. With over 10,000 prisoners kept here, how will you find the ones worth saving? How will you sort through the liars, rapists and murders for the political prisoners who have actually had real contact with the Angels of Desolation and know where AOD terrorists Alice Clegg and T'ronde Vale fled on their honeymoon.
This mission will be affected by the Space battle at the Prison of Mandate.

TRILAT players have uninterrupted posting for this mission (they can post without having to post elsewhere).
Other players must first post a plan in the Space Battle - Prison of Mandate Thread to show how their interrogation team gets to the prison.


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Re: Week 3 Hunt - The Hunt for Alice Clegg

Post  LeftenantRyuk on Sun Apr 24, 2011 12:32 am

Ryuk's Ire raised as he heard the name Alice Clegg. He remembers watching the battle where the IR left their soldiers to die from the harsh realities of space, and the difficult decision he made to kill them all quickly instead of letting them suffer in the confines of space. For this Ryuk was declared a war criminal by the Alice Clegg, and for this action, Alice Clegg must pay.

Sorting people out, with a limited amount of time is going to be a problem, and is going to take to much time. I will send in my teams of soldiers to systematically kill ever prisoner, take a piece of there body and store it, then burn the rest of the body. The pieces of the body will be sent to my flag ship, so I can resurrect the people one by one, and deal with them appropriately.

Clegg will have a "special" future , when she is found.

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Re: Week 3 Hunt - The Hunt for Alice Clegg

Post  F.KalMarx on Sun Apr 24, 2011 4:14 am

So Director Kal Marx shall send in four cloaked Trident Missile Ships armed with standard missiles (not clean bombs). They will be carrying Brethren Tactical squads led by Quall N'fel. Their main goal will be recovering any prisoners that have been designated priority targets by Director Kal Marx.
They will be armed with mach cannons, plasma emitters, and the Quall N'fel will carry chill pistols. They will have no mercy on any Kasanthian soldiers they run into. They will also have no mercy on Unity soldiers. But they will make sure to chill and kill any E-strain that get in their way. Though between cloaking and electronic measures, they should slip by unmolested. They will avoid fighting with any and all forces outside the Prison. Once inside they will begin releasing prisoners and trying to start a riot. Any TRILAT soldiers found hurting prisoners will be dragged out during the riot and publicly executed.

To reiterate, Squad A and B will be responsible for key people to recover from the prison

Squads C and D will be responsible for starting a riot.

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Re: Week 3 Hunt - The Hunt for Alice Clegg

Post  Ar'yayhivequeen on Sat Apr 30, 2011 2:48 am

The Drop pods fired by "The Holy Flame" shall land in two different areas. Task Force Molten shall smash through the outer walls of the prison and Task Force Conflagration shall land amongst the growing bloom ships, each Task force shall consist of Red Fist Commandos.

Task force Molten shall first cast protective aura on them before landing in order to prevent against any surprises as well as burst shield for protection. Once on the ground the Quall shall first open an energy bridge back to Kyrpos on an island separate from my main force, a staging ground from which an army has been gathered. 12,000 Quall N’Drone shall enter (all with protective aura and burst shield up) and begin nullifying Trilat soldiers, they shall begin hit all prisoners with brain fever and then herd them back through the energy bridge when captured and there they will be locked in Obsidian cages awaiting transport and interrogation. Those who do not have any implants in their head shall be implanted with larva while technomancers or people with unity uplinks shall be rendered unconscious, at all times brain fever will be kept on them in order to prevent resistance. They shall be interrogated at length and if they do not have loyalty to the Trilat then they shall be released into the care of the Iron Republic. I do not care to keep technomancers or uplinked people near me. Once Task Force Molten has taken as many prisoners as they can before it gets too dangerous they shall withdraw and close the energy bridge behind them.

Task Force Conflagration shall also use protective aura and burst shield before landing in the bloom ship fields. Like Task Force Molten they shall open up an energy bridge to a staging point and bring in 30,000 Quall Warriors(all with protective aura and burst shield up). Their job will be to secure the area and hold off the multitude of E Strain that will be rushing them. They only need to hold off the E Strain for a short time as the original force shall be locating strategic locations within the fields and opening up special energy bridges. As the energy bridges open the Quall in the area shall all shout out “BY FIRE BE…..BURNED!” These energy bridges will open underneath the lava oceans in Kyrpos. Once the large energy bridges are open the area shall be flooded with billions of gallons of lava. On the other side of these bridges shall be Obsidian piercers maintaining the other side and making sure that no one interferes. The Quall holding off the E Strain shall retreat back toward the energy bridge that leads back to the staging ground and withdraw hopefully before being overwhelmed. Once they are out that Energy Bridge shall be closed. The Lava energy bridges shall be kept open as long as possible. One of the Obsidian Piercers shall cross the energy bridge and keep a look out from underneath the new lava lake. Once enemy forces come in mass and begin to fire ward the location the Quall on board the Piercer shall use destroy ward to keep the lava flowing. The operators will use control fire to keep the lava from being contained, and expanding. Once maximum damage has been done all Piercers shall withdraw and the energy bridges closed.

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Re: Week 3 Hunt - The Hunt for Alice Clegg

Post  UnityPrime on Sat Apr 30, 2011 2:56 am

None are better at efficient information gathering than the Unity. Unity seneschals landing on site will use rip drives located at a nearby and hastily constructed information processing center. Prisoners will be tranquilized and quickly taken to the information processing center, where brain scans will be used to find persons of interest regarding the angels of desolation and the Alice.

These persons of interest will then be quickly taken to the information processing center. Seneschals will use their precision, causality manipulation drives, and coordination to quickly do their work.
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Re: Week 3 Hunt - The Hunt for Alice Clegg

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